While looking through some of the excellent GLAAD resources and publications over recent years, I stumbled upon something I thought might be of interest to some of our academic lesbian gamers.
A paper by Professor Mia Consalvo from Ohio University in conjunction with the good folk at GLAAD discusses in-depth the relationship opportunities for gay and lesbian characters in The Sims, Livin’ Large, House Party and Hot Date. In an accessible and interesting way, Consalvo manages to analyze the games and concludes that the sexuality within is contingent on activity rather than identity. Her ideas are thought provoking and make for a good read, so please if you get the chance, head over and have a look. Now let's consider a couple of points after the jump...
When reading the article, it made me wonder why GLAAD haven’t been more accepting of including video games developers and characters in their annual GLAAD media awards. They clearly have an interest in gay and lesbian representation throughout other forms of popular culture, so perhaps it’s time to integrate developers and publishers more and award them when they’ve produced a positive gay or lesbian character or game environment.
Finding academic articles on gaming and lesbian identity is often difficult, simply because there just isn’t that many around. This is one of the reasons Consalvo’s stands out, but its well-written and researched approach is what keeps you reading.
What do you guys think, should GLAAD consider the addition of video games as an acceptable form of media within their present framework? With gaming making more money than Hollywood presently, it would make sense that GLAAD get gaming covered as it's clearly a viable medium for inclusion as part of the 'media' they they cover for accurate and inclusive representation.